Friday, April 28, 2006
Interactive cut scenes
When I started playing Brothers in Arms: Road to hill 30, I had already watched the tutorial that came with the game and knew fairly well what I was supposed to do. I start the game and me and my friends are under heavy attack from the enemy. Someone screams that we're going to die, and that I need to do something. I immediately try to select one of my squads and come up with nada. I figure that since this is the first level, I probably don't have a squad yet. I start to fire at the enemy to little effect. I'm to far away to hit them (something that should have been reassuring if the converse was true). I realize that I'm behind an obstacle (our make shift cover) I cannot move over it and must try to find a way around it. I run to the left, it's a dead end. With slight panic by now (the ground is littered with corpses and they are all American), I run to the right and find another dead end. What to do? At this point, one of my friends (the only guy with glasses) looses it and after some screaming more or less commits suicide. At this point I realize that I'm watching a cut scene. This was not a good experience. You should never put the player in a situation that he or she cannot affect, and certainly not ask the player to do something that he or she cannot possibly do.
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